Windchimes

2020-Jun-29, Monday 07:20 pm
[personal profile] chebe
Last week I made a game. Well, a super casual puzzle non-game; no stress, no pressure, no end. There is a sense of progress, but each 'level' is just the first one recreated with a bunch of random variables. It is something I wanted to basically fidget with when stressed, but not require any real brain power. It's called Windchimes. There are a bunch of bells in a tree. You have to find the correct subset to enable the continue button. The pattern of the 'correct' bells is random, there is no visual indication which is which. And each run employs a random assortment of sounds. There are a bunch of xylophones, a flute, some Korg sounds, at the moment. You only get a random subset of each at a time. If you find a set of sounds you like you can just play with them, try different combinations, rhythms, timings, etc. Or you can try for another tree. I want to add more variations to make it even more random, and infinitely playable. But some people have already suggested some optional playmodes, just in case you do want something with a bit more brain. We'll see how much time I get.

The art comes from a combination of sources. I sketched some things by hand, scanned them, outlined and coloured in in the unfortunately named GNU Image Manipulation Program. Some things were created directly in gimp. Others I found at Open Game Art.

The sounds also come from a combination of sources. I recorded some in Audacity, and found some at SoundPacks.com and Free Wave Samples.

The game engine is Unity, helped along with a scripting course.

If you want to give it a go you can find a WebGL version here. But be kind, it is literally my first ever game/project in Unity, more a homework exercise than anything. Though at least now I feel like I could head along to a GameJam and actually be some help.
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