Well, that went... well.
2013-Jan-11, Friday 11:42 amI try to keep this blog about things that have gone right (or at least experiences I can learn from). As such, I would be remiss if I did not mention the night of talks we had in TOG last night. The topic ended up being Computer Games and Development, and it's one of those rare times when everything just went right.
Back in December I said to the other members, I've a speaker lined up, let's have a night of talks! December being so busy it got pushed out to January. Which is good, because January is so quiet, and devoid of interesting events. But then a wondrous thing happened. Julie and Becky said, hey, I know someone who might like to talk, and suddenly we had a topic and more speakers than we could fit in one night!
It's one of those examples of just how a hackerspace should work. One person starts something, others join in, and a location is provided. Easy as pie, an event happens. And this one was spectacular (if I do say so myself)! One speaker presented from an iPad, controlled by a phone. Another provided my first real life experience of Windows 8. One was part of a team that won a BAFTA. And we had possibly the largest audience yet, including possibly the youngest yet. All on top of the genuinely interesting presentations!
But personally, the icing on the cake was that of the six (excellent) presenters, four were women. In the area of computer games. It happened without thinking, without specific effort. It was simply that when people thought of others involved with computer games, these were the people they thought of. It's a small thing, but it makes me happy.
Julie made the point that we reaped the fruits of past effort; of going to all those tech events and cons, of making a point of seeking out other women in tech, that made this possible. (And to be fair, in this case it was mostly Julie's graft.) So this, is not only a fine example of a hackerspace working well, but also a good reason why women-in-tech events are important. They lead to great events!
Moving on, people are already talking about a 'next one'. Guess we'll have to do something about that :)
Back in December I said to the other members, I've a speaker lined up, let's have a night of talks! December being so busy it got pushed out to January. Which is good, because January is so quiet, and devoid of interesting events. But then a wondrous thing happened. Julie and Becky said, hey, I know someone who might like to talk, and suddenly we had a topic and more speakers than we could fit in one night!
It's one of those examples of just how a hackerspace should work. One person starts something, others join in, and a location is provided. Easy as pie, an event happens. And this one was spectacular (if I do say so myself)! One speaker presented from an iPad, controlled by a phone. Another provided my first real life experience of Windows 8. One was part of a team that won a BAFTA. And we had possibly the largest audience yet, including possibly the youngest yet. All on top of the genuinely interesting presentations!
But personally, the icing on the cake was that of the six (excellent) presenters, four were women. In the area of computer games. It happened without thinking, without specific effort. It was simply that when people thought of others involved with computer games, these were the people they thought of. It's a small thing, but it makes me happy.
Julie made the point that we reaped the fruits of past effort; of going to all those tech events and cons, of making a point of seeking out other women in tech, that made this possible. (And to be fair, in this case it was mostly Julie's graft.) So this, is not only a fine example of a hackerspace working well, but also a good reason why women-in-tech events are important. They lead to great events!
Moving on, people are already talking about a 'next one'. Guess we'll have to do something about that :)